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Eleutherian Guard Villore Accords
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Posted - 2016.06.22 14:27:50 -
[1] - Quote
Arhad Zakur wrote:Hi guys, I am having some trouble with level 2 security mission .... On my last mission I've encountered enemies that are harder to hit with my beam turrets and they jam my warp drive so I can't escape to repair. Can you give me any advice how to deal with this issue , do I need more powerful ship or better weapons ? Thank you all very much in advance 
Get a Gnosis and a medium micro jump drive. NPC do not scram - they disrupt and micro jump drive will let you get out even if scrammed. Gnosis has all bonuses there even if you have not trained any racial battlecruiser at all, yet. For L2 missions it would be enough if you put large shield extender and a couple of mission specific shield hardeners on it.
Usually ppl use active tank in PvE, but Gnosis in L2 mission is the case, when you are good with passive one. So you do not need to skill shields much. In L3 missions you will need active tank and here active armor can be and option, though I still think active shield will serve you better.
If you are serios with mission path you will have to skip amarr cause there is no high end ship in that race, that is concidered best for mission running. Even their marauder is limited to EM / thermal damage only. And to clear the mission pocket quickly enough you have to adjust damage type to the NPC in mission. Check eve-survival web page to get the info.
Dominix - sentry drones let you sit 100 km from NPC with all gank no tank fit and apply mission specific damage inside the optimal (drone range bonus). Mission boat for poor and low skill. Rattlesnake - FOF missiles and drones let you fire even 100 % jammed. Best non-marauder ship for clearing the entire room. Almost same damage from drones as Dominix, but you will also have missiles - so almost double damage comparing to Dominix Machariel - best ship for blitzing mission (when you do not kill all NPC but only few needed to complete the mission). Bonus for speed and projectile turrets let you adjust damage type just like missiles or drones. Requires very good skills level and knowledge, whom to shot and in what order Marauders are T2 battleships, designed by CCP to serve as mission boats. Amarr and Gallente ones are not the best option due to limited damage type they can apply.
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